Thursday, December 4, 2014

Apple’s Changes in Policies on Notification Centre Widgets


Draft
Apple seems to have ordered another developer to make changes in its nebulous policies on Notification Centre widgets, informing Drafts developer Agile Tortoise that the app’s widget is not permitted to be used in creating drafts or opening the Drafts app.

Developer Greg Pierce in his tweet stated that he has been asked to re-submit Draft without functionality for opening the app or creating a new one, which essentially removes all the features of the Notification Centre Widget. Earlier the indecisiveness of the company for widgets led to an app known as `Launcher being pulled from sale’, with a similar fate met by the popular pCalc widget till Apple changed it. The widget on focus today was created by Pierce which is part of the popular note taking app `Draft’, enabling users to create new entries in the app.

This is done by pressing a button in the widget that opens the app’s composer. The introduction of Drafts 4 in October is an update to the existing Draft app presently and helps users to post a variety of social networks as well as perform various actions with notes such as the creating of emails, messages, calendar event and much more.

Drafts Faced Confusing Restrictions and Rules

The Draft app widget like other several apps having Notification Centre app permits users to open the app directly creating new draft or draft from the clipboard. In fact it has very little function in the Notification Centre besides opening up the Drafts app which earlier was like an acceptable use of the Notification Centre.

Pierce states that he was told that the present view in the Notification Centre is `for information presentation only’, which could be a point of view in ruling out the almost all Notification Center apps and he draws the attention that there are many similar apps which offer the same widget function as Drafts, like the Evernote which enables users to launch the Evernote app together with new notes besides other content within the Notification Center.

Draft is one of the numbers of apps,which has come across confusing restrictions and rules that were delivered by the review team of Apple’s app. Apple had told pCalc developers in October that calculator functions were not allowed in the Notification Center before a change in decision a few weeks ago, informing Neato to remove the note taking functions from its Notification Center widget.

Apple’s App Extensive Guidelines

The Extension Guidelines of Apple’s App recommends that the Notification Widgets should have a `simple streamlined UI’ with `limited number of interactive items’, though the vague language could lead the developers in spending time and effort in the creation of a variety of useful functions which are eventually not permitted since Apple seems to refine how it needs the Notification Center to be used.

It is not known why Drafts has been removed out by Apple’s app review team since it offer similar functions as other widgets. However if the Draft widget is singled out, there is a possibility that several other similar widgets would be in danger of getting into violation of the Notification Center widget rules.

Wednesday, December 3, 2014

Apple’s Patent – Fall Protection System


Fall Protection System
Apple was recently awarded a patent which covered the futuristic iPhone protection system that can detect when a phone is dropped, calculate an estimated point of impact and move its centre of gravity to avoid striking sensitive components.

The U.S. Patent and Trademark Office officially granted the patent for `protective mechanism for an electronic device’, that seems to protect expensive computer hardware from dropping accidentally which has become a familiar problem with the latest slim iPhone designs.

Apple’s latest invention not only estimates where a device may make an impact but also actively shifts the unit’s centre of gravity in order to protect the sensitive components such as glass screens as well as the camera and save them from being damaged.

Apples’ system relies on sensors as mentioned in the patent text to physically monitor device activity and positioning with accepted embodiment leverage on-board accelerometers, gyroscopes and GPS that are incorporated already in the new iPhone and iPad models though more advanced designs would be needed for ultrasonic sensors besides other things.

Generated by Positioning of Sensors

The data that is fed in is generated by the positioning of sensors to a central processing unit enabling quick and accurate device positioning determination as it applies to a state of free-fall and when such a situation is detected, the sensors and processor function together measuring the speed of the decent, the time to impact, together with orientation and other metrics.

The processor could then conduct an analysis of the fall by taking the gathered data into consideration against embedded information stored in the device memory. On completion of the calculation, the system then activates a protective mechanism designed to re-position the device in mid-air in order to provide the least damage to the fragile component.

The main example utilises a motor accompanied with eccentric mass which enables to impart a force on a falling phone’s rotational axis thus causing it to land on a preferred site like on its side or back.

Vibrator motor – Adequate to change Angular Momentum

The vibration motor of an iPhone is adequate to change the angular momentum of an iPhone spinning in a free-fall and based on the rate of the spin, angular velocity, time to impact together with other factors, the vibration motor could be powered at higher rotational speed than the normal, thereby effectively managing the momentum and eventually landing angle.

The recent iPhone 6 and 6 Plus of Apple incorporated bespoke linear oscillating motors which do not use eccentrically connected rotational mass while previous model did which means that the patent can easily be worked in to an upcoming variant.

Other exotic embodiments comprises of internal mechanisms which latch on or jettison headphone cables in a free-fall incident while some others involve motors capable of extending and retracting foils in the air or aerodynamic surfaces in controlling landings.

Moving ahead into unconventional are miniaturized gas canister which exert thrust forces in slowing down a fall and moving the weights along an internal track through linear motors. The official patent credit has been granted to Nicholas V King and Fletcher Rothkopf as its inventors.

Tuesday, December 2, 2014

Apple Watch Effect - Fitness Band Market Likely to Shrink

Fitness Band
According to reports released recently by Canalys and Gartner, top positions in the smart-watch market have been claimed by Samsung and Motorola while other wearable market would probably shrink by next year. The wearable device market is still in its development stage with over 17 million wearable bands forecast to be shipped.

As per Canalys figures it shows about five million smart watches together with smart bands were shipped in the third quarter and despite a 37% increase on quarter on quarter sales, Android Wear devices made up 15% of the market while Samsung claimed 52% more than Motorola and Pebble on smart watch market, including others like LG and Sony, claiming 21%. Fitbit and Jawbone seems to be the two largest fitness band makers at the moment.

 Gartner on the other hand has published figures which suggest that the total wearable market which includes wristbands, chest straps, and smart-watches together with other fitness monitors could shrink by next year. The figures forecast the overall market shrinking from 70.2 million units in 2014 to 58.1 million in 2015 prior to rebounding in 2016 to 91.3 million units, inspite of the release of the Apple Watch. As per the forecast smart watches growth, from 18 million in 2014 to 21 million in 2015 would be small than the slump sales for fitness band which was 20 million to 17 million while other fitness monitors from 20 million to 12 million.

Temporary Dip 

Though Apple Watch will not be launched till early 2015, it is already expected to cause a reason for worry for its rivals. Fitness wearbles shipped next year is likely to drop according to Gartner and the segment include smart wristbands like the Jawbone Up, sports watches, smart garments, heart rate monitor chest straps and other fitness monitor.

The tech research firm as attributed the declines known as a `temporary dip’, to `an overlap in functionality between smart wristbands, and other fitness monitors as well as smart-watches. Apple Watch in particular which has several health features will also affect sales of the fitness connected devices.

Gartner analyst Angela McIntyre informed CNET that half of the consumers who have purchased fitness wristband would buy smart-watch instead next year. She also noted that the companies will ship 40 million smart-watches by 2015 quadruple the number which is expected this year. She further added that Apple has the capabilities to make up as much as half of the shipment volume by next year.

Hold up Purchase of Rival Devices 

In September Apple had made it first progress in the hot smart-watch market by presenting its three designs for its first wearable namely the stainless steel cased Apple Watch, the aluminium cased apple Watch Sport and the 18 karat gold cased Apple Watch edition and the smart-watches would go on sale early next year with a price of $349. Moreover the devices must be accompanied with an iPhone, and are compatible with the iPhone 5 5C, 5S, 6 and 6 Plus.

Apple managed to accomplish two things by announcing its first smart-watch more than a quarter before it availability for purchase. It first put the rumour to rest by informing and showing what is expected from its wearable and secondly, Tim Cook, CEO and his team led by design chief Jony Ive, got the would be smart-watch buyers to hold off the purchase of rival device from Samsung, LG, Motorola together with other competitors from trying to grab a share of the emerging market for these smart devices.

Apple Macs with Latest Graphic and Processor Technology


Graphic card
Apple Macs are some of the most advanced computers in the market with the latest graphic and processor technology. Macs are excellent for gaming and besides Apple Store, there are a variety of collection of games on several high profile publishers who are committed to Mac gaming. When gaming on Mac one could check on all the Apple Mac models and opt for the one which is the best for playing games.

Choosing a Mac with the best graphics card is not a difficult task and it is the new Mac Pro with Dual AMD FireProD500 with 3GB GDDR5 which makes a good option. One can also upgrade the graphics cards to Dual AMD FirePro D700 with 5GB of GDDR VRAM with additional cost if interested in enhancing the game. MacBook Air, Mac mini, MacBook Pro – non Retina and Entry level iMac all use Intel HD Graphics cards rather than Intel Iris or NVIDIA. To get the right Mac for gaming also depends on other internal hardware besides the graphics card. Apple utilises two main forms of Intel chip in its computers namely the Intel i5 and Intel i7 with clock speed between 2.7 GHz and 3.4 GHz which are sold in either dual core or quad core configuration.

High End Video Card Graphics Performance

An interesting fact with regards to the game is that it does not depend on cores as raw processing power and most of the games do not take advantage on the availability of the cores but the CPU speed seems to be the important factor. Playing the new video games has a heavy demand on the computer in terms of graphics as well as processor performance and hence it is important to get a Mac with sufficient power.

Besides this, speed being the main factor across the boards, it is essential to have a fast hard drive or Flash Drive which is also known as solid state drive or SSD. Due to its visual medium, excellent display is also essential. Video games tend to have the latest in high end video card graphics performance and Apple utilises three varieties of graphic cards in its computers: Intel HD Graphic 4000/5000, Intel Iris/Iris Pro Graphics, NVDIA GeForce GT750M & GT750M, Dual AMD FirePro D300 and D500.

Intel HD Graphics 4000/5000 – Integrated Graphic Card

While the Intel HD Graphics 4000 and 5000 tend to be an integrated graphic card, NVIDIA card which is found in the higher end MacBook Pros and iMacs seems to be discreet together with the Dual AMD FirePro in the Mac Pro which means that the graphics card is independent from the main CPU. Hence it tends to act as a second card instead of drawing power from the main CPU and for playing the latest high end games one could opt for a Mac with a NVIDIA GeForce graphics card.

Once the Mac is chosen, one needs to know where to get the games and which ones to purchase which are direct from the Mac App Store and seems to have some of the best selection of various forms of options. Another option to buy games is from Steam which is an online portal developed and managed by Valve while Feral Interactive also distributes several Mac games having some of the most recent releases available.

Saturday, November 29, 2014

Apps on App Store No Longer `Free’


itunes
Currently in the app purchasing world `free’, is not always free. Apple and Google have come under the scanner from the Federal Trade Commission – FTC, for in-app purchases in their respective app stores and Apple has settled a lawsuit earlier this year, stemming from children racking up large iTunes bills with in-app purchases on games.

Apple has ended up with over $32.5 million in refunds to customers in settling the matter and is now taking an additional step is bringing about an awareness among customers that `free’ app especially games is a rare occurrence. The company is not listing apps with a `Free’ label any more but has changed it to `GET’.

The Apps that have in-app purchases available will now be `GET’ with small subtext which states `In-App Purchases’. Apple is not marketing apps as `Free’, on its App Store because of the pressure coming from the EU on the issue of in-app purchases and has changed its way of labelling apps in its iTunes as well as Mac App Stores, in a ways that the apps which have no cost to download, are no longer marketed as `Free’.On the contrary, when a user navigates to an app’s page, they are presented with a new `Get’ button which enables them to download the app to their device without any charges.

Free Download – Not Free to Play

With no public explanation made,Apple has gone ahead and made this change, though the re-labelling is due to the European Commission pressure which had warned Apple earlier this year that they could face legal action if their app policies were not changed.

According to the commission, the problem is that games labelled as `free’, could misled consumers on the true cost involved and should not directly market in-app purchases to children or pressure them in asking their parent to fund for the additional features.

Their main concern was for children racking huge bills by making in-app purchases within the apps that were labelled as `free download’ though not free to play. The Commission had stated that more than half of online games in the EU have been advertised as `free’ with many hidden costs with purchases which automatically debits from a registered credit card. Apple does not seem to be the first company to make this change in its approach to market apps which are free to download.

`Get’ Them But Not `Free’

Google too, earlier this year, removed the `Free’ labels from the Play Store, renamed `Top Free Apps’ as `Top Apps and `Top Free Games’ as `Top Games’, though the changes were applicable only in EU countries.

Apple seems to decide on not making an EU specific change but has re-labelled all the free apps across its App Stores with `Get’ buttons irrespective of whether they offer in-app purchases or not which was probably easier than making regional adjustment and is also a little honest about the nature of some of the apps like `You could get them but they may not be free.

Apple’s Top Charts sections at this point of time tend to be unaffected and there are still Top Free Apps as well as Top Paid Apps which are listed in both the stores.

Friday, November 28, 2014

Apple’s Latest Virtual Reality Project


Apple Virtual Reality Project
Apple is known for developing technologies and is reportedly working on project that is related to virtual reality which has become obvious with the job listing posted for a virtual reality developer. Apple has focused on many tech markets right from phones to music players together with its upcoming smart watch and is now heading towards the world of virtual reality.

For the creation of the virtual world, advanced technologies are essential and the very basis of virtual reality is a combination of software, hardware together with electronics. Earlier this year, Apple had filed for a patent application connected to head mounted virtual reality goggles, and many are speculating on this issue.

According to the listing, the app engineer would be designing the `next generation software experience, creating high performance apps which would integrate with Virtual Reality system, for prototyping and user testing’ and would be working with the team in the firm’s Santa Clara Valley office. The tech company while developing technologies preferred a slow and steady way in being the first in its endeavor.

Oculus Rift and Samsung’s Gear VR

The iPhone was not the first smartphone though as Tim Cook, Apple CEO said, was the first modern smartphone. Apple Pay also was not the first payment platform but several believed that it could be the technology which will eventually bring about mobile payments to the mainstream. It is not clear whether the company is planning to develop hardware and software and an Apple headset would compete with Oculus Rift and Samsung’s Gear VR.

The patent which was published in December suggested that the firm did not have ambitions for a head mounted display and the patent first filed in May 2007.stated `goggle system for providing a personal media viewing experience to a user’.

Apple informed that the goggle system may resemble ski or motorcycle goggles and for enhancing the comfort of the user, the goggle system would include breathable components’, which included breathable foam which would rest against the user’s face.

Recent VR Firm Jaunt Release

VR firm Jaunt recently released its first cinematic virtual reality release a gig of Paul McCartney in San Francisco which was filmed during summer where the Jaunt camera system recorded simultaneously a 3D stereoscopic video in all directions coupled with 3D sound field microphones.. The computational photography algorithms was used by the team to process the recorded video by adjusting the angles and colours to make it appear more immersive and the footage is now made available as a free app from Google Play.

 It works with Google’s Cardboard and the gig will be available for Samsung’s Gear VR as well as Oculus Rift very soon. Apple could use its experience with iTunes if intending to enter the cinematic CR market as opposed the gaming VR industry. Right now it is not clear on what exactly Apple is trying to work on. Companies tend to file patents all the time but sometimes do not end in accomplishing it though it is clear that Apple is getting serious on its next venture on virtual reality and we need to wait and watch to know the outcome of their plans.

Tuesday, November 25, 2014

How To Make The Most Of Apple's Healthkit In iOS 8 With Compatible Apps


HealthKit
HealthKit Tracked Nutrition/Calories Burned/Activity/Biometric Readings

Before the debut of Apple’s HealthKit in iOS 8, individuals managed their fitness data through multiple apps, third party cloud services and web tools wherein some of the platforms such as Fitbit incorporated calorie counting as well as tracked activity into a universal solution, though it fragmented and worked with the company’s hardware.

HealthKit together with the Health app enabled users to track nutrition, calories burned, activity as well as took biometric readings through various apps which could be seen in one place. It has the potential of being used as a wellness and fitness tool with data on diet, exercise, activity and sleep from different sources together with serious medical tool to manage and monitor chronic conditions.

It could be considered as a dynamic platform which works behind the scenes providing a personalized experience to iPhone user, utilising the data from iPhone’s M7 or M8 sensor, enabling the user to view the health data in a single app. Being a medical tool, the HealthKit provides great values and can aggregate data from a various app or connected medical devices such as glucose meter or blood pressure cuff and consumer oriented fitness devices.

Platform More of Data Store on iPhone

Moreover it also provides the potential to automate the recording of medical metrics and if one is using connected devices, it maintains the accuracy of the data since it goes straight from the device to the associated app on the iPhone and to the HealthKit. Another possibility is that if your physician’s office tends to use electronic records system, which supports HealthKit, the data automatically is entered in the medical records.

The platform is more than a data store on the iPhone and apps can use the information from it or write information into it. There are some apps that do both though there are others which only retrieve data or input data.

The actual processing of the HealthKit data like comparing calories eaten together with the number of it burned through the course of the day or obtaining data from a fitness tracker or other devices, compiling information and then sending to the doctor is done by the third party app which sends the information to and retrieve it from HealthKit.

Medical ID Feature to Record Medical Information 

The Health app is pre-installed on the iPhone 4s or the latest running iOS 8 and helps to view all HealthKit data from all HealthKit compatible app. Besides this it also enables the user to manually edit data and includes a dashboard to visualize the data. It also includes a Medical ID feature which enables the user to record essential medical information, medications, conditions, allergies as well as emergency contacts.

The person has the option of choosing to have a Medical ID available from the phone’s lock screen in an emergency when unable to provide the same which can be accessed on tapping the Emergency button when prompted to enter a passcode and also enable the iPhone to make 911 calls when it is locked.
HealthKit is built to respect user privacy in part with permissions model which enables user to see what apps can access the data and has also barred developers from selling HealthKit information to data brokers for any purpose besides medical research, and in such a case, the data should be made anonymous.

Saturday, November 22, 2014

Apple Just Revealed Lots More Info About the Apple Watch


Apple Watch
Apple Reveals Details on Wearable

Apple, who had refrained from disclosure on details about its first wearable, has now revealed some of the secrets of the apple Watch. The company which will be launching the Apple Watch early next year has revealed a few details about the device when it pushed out WatchKit.

 The detailed software development kit – SDK aims at many key aspects of the wearable which comprises of resolutions, screen sizes and the overall app experience of the Watch. The new set of tools has plenty of specification on the function of the Apple Watch once it eventually comes to the stores.

The most interesting details is the resolution of the Apple Watch where the smaller 38mm watch would be offering a 272 x 340 pixel display while the slightly larger 42mm option offers a resolution of 312 x 390 pixels which by comparison, the Moto 360 offers a 1.56 inch screen with a 320 x 290 pixel resolution and LG’s G Watch R provides a 1.3 inch 320 x 320 pixel display.

It also revealed how the Apple Watch would work and obtaining quick notification on the device would be simple as raising the wrist for short look though if one keeps the wrist up for a longer time, it would automatically get more information from any app which would arrest your attention which according to Apple is termed as `long look’. This offers developers more option for customization.

Smartwatch an Extension of a Smartphone 

According to the company, `a Watch app complements an iOS app and does not replace it’. The iPhone is a requirement if one intends to use what are Apple Watch’s most advanced apps which will essentially run on iPhone and the smartwatch would be an extension of a smartphone.

All are aware of the two sizes of Apple Watch which is their heights and not width and now are aware of their display resolutions. Apple states that these are good resolutions which can be labelled as Retina display and are said to be a feature of the watch though it is not known how sharp the displays would be.

Some are of the opinion that the Apple Watch screen clarity would be on the level of the iPhone 5, which has a more hi-res display than the iPads and MacBook Pros and in such a case, Apple Watch would have a better display than the prevailing smartwatch market leader, Samsung Gear S.

The Short Look/The Long Look

Apple has set the interface of Apple Watch like a website instead of a smartphone which would make it easier for the developer to adjust their apps to function on larger or smaller watches occasionally later on.

As per Apple’s developers site, San Francisco, the new font was `designed specifically for legibility on Apple Watch’ and the sans serif font seems a bit like Arial and is meant to utilise less horizontal space. Apple has provided users with a preview of how notifications would work during the unveiling of the Apple Watch, though we are aware of more details now.

There are two forms of looks – the Short Look which provides a brief discreet, minimal amount of information when the wrist is raised and the Long Look which provides more information if one taps on a Short Look notification or keep the wrist held up.

Thursday, November 20, 2014

Apple’s Two Lens System – Next Generation iPhone


Apple’s Two Lens System
At the Daring Fireball’s John Grubers’ most recent episode of The Talk Show podcast, it was revealed that Apple has been working on a two lens system, incorporating it in the next generation iPhone. Gruber states that `the specific thing heard is that next year’s camera would be the biggest camera jump ever and that it is not known what sense it makes but it is some kind of weird two lens system where the back camera uses two lenses and somehow takes it up into DSLR quality imagery’.

The purpose of utilising multi lens imaging system in making up for a smartphone’s small form is the recent development. HTC had unveiled in March, the One M8 with the `Duo camera’ setup using a secondary imaging sensor for depth data. Corephotonics, an amazing start-up which was profiled by Engadget earlier this year has a different approach.

It developed a dual lens module along with two distinct focal lengths, negating effectively, resolution drops connected with digital zooming. While one camera is used for wide shots, the other is used for close-ups and as an additional bonus; the system also provides spatial data for a 3D imagery due to its lens offset.

The Corephotonics System – Two Lenses 

The Corephotonics system, with two lenses, compares images which are taken from both, opting for the clearest pixels for the best overall photo and utilising a lens which only snaps black and white images thereby improving fidelity and enabling additional light. With little information on Apple’s actual progress for its next generation iPhone, it is difficult to say whether a two lens system would be working in the same way as mentioned.

 Nonetheless, the two lens cameras are a new frontier which manufacturers are exploring to improve image quality keeping the devices slim.The most popular camera choice on image sharing site Flickr has been Apple’s iPhone for a long time since Apple has embraced iPhone photography. Individual new iPhone iteration includes tremendous camera improvements with its `S’ updates bringing about the tremendous improvements.

For instance, with the iPhone 4s, Apple introduced an improved 8 megapixel camera which showed a large jump in quality of the iPhone 4 camera and with the iPhone 5s, the company included an improved sensor an aperture of f/2.2, which is a True Tone flash feature with better autofocus along with a new `Slo-Mo’ mode.

Impressive Camera Improvements – iPhone 6 & 6 Plus

The company has also introduced some impressive camera improvements in the iPhone 6 and 6 Plus which include a new Apple designed image signal processor along with Focus Pixels though there is a possibility that even better camera improvements are being saved for the introduction of the iPhone 6s and 6s Plus in the year 2015.

Recently, Apple supplier Sony had unveiled a new 21 megapixel `stacked’ sensor together with ultra-fast autofocus and 4K HDR video and while the 21 megapixel version would probably make its way in iOS devices, there is a possibility that Apple’s next iPhone would be incorporated in the upcoming Sony 16 megapixel sensor which would include the same features.

Wednesday, November 19, 2014

Next iPhone Killer Camera Will Come with 21MP Image Sensor Made by Sony


Sony
Apple Supplier Sony Unveils Updated Stacked CMOS Image Sensor


AppleSupplier Sony, has recently unveiled an updated stacked CMOS image sensor for smartphones, featuring 32 effective megapixels, on-chip phase detection AF and 4K video recording. The chip is said to be 1/2.4 inch type with square pixels which measures about 1.12um x 1.12um each with video of up to 4K resolution available with HDR function which is also available in still mode. Sony’s previously introduced HDR movie feature now makes its way to this chip.

The sensor utilises a backside illuminated configuration which was earlier introduced by Sony known as Exmor RS with layer of signal processing circuits beneath a layer of backside illuminated pixels and boasts of a total of about 192 AF points with signal processing which is incorporated in the image sensor.

The on-sensor phase tends to detect autofocus and processing eventually resulting in faster and a much accurate autofocus together with improved subject tracking. A mention is also made in a press release of another upcoming sensor, which is a 16 MP stacked sensor having phase-detection AF which would be coming up by the end of the next fiscal year and the IMX230 unit would be shipped by April 2015.


IMX230 Sensor – First CMO Sensor

Apple has been using Sony sensors for its iPhone and iPads and hence it is likely that Sony’s stacked sensor technology would be used in the iOS devices in the near future. The 21 megapixel Exmor RS IMX230 sensor is created with a chip which stacks a pixel section with a circuit section on top of one another enabling Sony to build improvements in each aspect of the individual sensor resulting in dramatic improvements.

Since 2012, Sony has been stacking sensor technology though the latest sensor would be introducing new autofocus together with HDR technology. As per Sony, the IMX230 sensor is the first CMO sensor for smartphone which has plane detection autofocus signal processing providing a much faster tracking of moving subjects which occur instantaneously.

The sensor which supports a full 21 megapixel HDR images and 4K HDR video results in improved lighting in high contrast scenes and the High Dynamic Range – HDR imaging captures images with different exposures together into one image which improves the detail and colour.


Sony’s Plan for 16 Megapixels Version of IMX230


High megapixel sensors are not used by Apple in its iPhone or iPad and Sony has plans in producing a 16 megapixel version of the IMX230 by 2015 which would be just right for iOS devices. There is a possibility that Apple would use the 16 megapixel version of the IMX230 in the 2015 iPhone 6s as well as 6s Plus though it could also be possible that the sensor would not be used till 2016 or later on since Apple tends to utilise older sensors in its devices.

The sensor used in the present iPhone and iPad is not known though camera experts are of the opinion that the iPhone 6 and 6 Plus have the Sony ISX014 sensor which is an 8 megapixel sensor that was first introduced by Sony in October 2012.








Monday, November 17, 2014

Apple Adds UnionPay Payment Option for App Store Customers



UnionPay
Apple has recently announced that App Store has now linked UnionPay debitor credit cards to Apple IDs as payment option for customers in China.

UnionPay in China is the most popular payment card which will provide App Store customers with the option of simple as well as a convenient way of purchasing their apps and customers could link their Apple ID with UnionPay debit or credit card for purchases.

This is significant for both Apple as well as Chinese customers due to the fact the China UnionPay, which is a bankcard network approved by China’s State Council together with the People’s Bank of China have a virtual monopoly and has issued over 4.5 billion cards in China which is available in all cities as well as in overseas markets.

According to recent fourth quarter reports, China with an estimated 100 million iPhone users is Apple’s most important growth market wherein the company generated around $29.8 billion or16% in net sales in the year 2014. Apple’s senior Vice President of Internet Software and Services, Eddy Cue, states that `the ability to buy apps and make purchases with UnionPay cards has been one of the most requested features from customers in China, which is already the second largest market for app downloads and provision is made for users with an incredible convenient way to purchase favourite app with just one tap’.

UnionPay – Bankcard Network 

China UnionPay, as a bankcard network, functions as China’s national inter-bank clearing as well as settlement system, develops UnionPay card acceptance network worldwide, promotes issuance and usage of the UnionPay card and other innovative payment option in order to provide quality, safe payment and efficient services to cardholders.

This network has been extended to all cities as well as rural areas in China. Beside China UnionPay has also helped UnionPay card acceptance in more than 140 countries as well as regions by extensive cooperation with over 400 institutions across the globe. It is also the only interbank network in mainland China which is linked to ATMs.

As per Government regulations, all ATMs and Chines merchants need to use UnionPay in order to process payments in renminbi and foreign credit card companies such as American Express, MasterCard, Visa, which pays UnionPay, a fee for every transaction. Earlier, customers would make payments on the App Store through their telecom operation such as ChinaMobile, through prepayments, or with their credit cards.

Payment Option for the App Store 

The link between UnionPay and Apple seems to be interesting since it comes after reports that Alipay founded by the Alibaba Group with Apple Pay could be considering in striking a partnership and Alipay-Apple tie up could also provide the Cupertino based company a good leverage against UnionPay which is slow in striking a deal with Apple though rumours have been surfacing that Apple had reached a deal with Chine UnionPay which would probably enable users to make payment with what is now known as Apple Pay. However it has not materialized yet but Apple will now be adding UnionPay as a payment choice for the App Store.

Four Things to Know When Buying a Second-Hand Mac


Mac
Mac computers have many benefits over PC brands, not to mention the fact that there are plenty of fun things you can do with them. If you are looking for a new Mac computer, chances are you are aware that they can be very expensive. We previously did a piece on buying a Mac for Christmas.

One way to get your high-quality computer on a budget is to buy it second-hand. There are a few different ways to buy a second-hand Mac: direct from Apple, retail shops, and individuals. However, buying a used computer is can be cause for concern, especially if you aren’t sure what to look for. Keep in mind these four tips when you are shopping for you second-hand Mac.

The Exact Specs

When shopping for used computers online on Gumtree, or a refurbished machine somewhere like The Bookyard, it is very important that you pay attention to the descriptions. Vague listings aren’t necessarily a red flag, but the users that post the exact specs of the computer are much more reliable.

If you see a well-priced Mac but the description is not very enlightening, it may be worth it to email the owner and ask about the details. The most important things to know are the year it was made, the RAM memory capacity, hard drive storage, and information about the Mac’s graphics card. You can look these things up yourself if you have your hands on the actual Mac by clicking the Apple icon, clicking on “About this Mac”, and finally clicking on “More Info”. The box that pops up will lists all of these specs and more.

The Screen Condition 

Be sure to look closely at the screen of your potential purchase. Turn on the computer so that the light illuminates any potential cracks or dead pixels. If you have no way to check out the computer for yourself, ask for pictures that show the screen illuminated. If the screen is damaged, you will be able to tell just by looking at it. Replacing a screen can be very expensive, so unless you are getting a really great deal overall, you should seriously consider moving on to another Mac.

Quality of the Body

Whether you are buying a laptop or a desktop Mac, the body surrounding the screen can be indicative of the condition of the computer. Inspect every part of the metal body, looking for dents, scratches, or any other imperfections. Usually, small imperfections are not a problem unless you prefer aesthetically for your Mac to be pristine. In fact, little issues like this can often mean a deep discount. However, anything more than one or two tiny blemishes might spell out issues later and poor care of the machine in the past.

If it Can Be Charged 

Some people try to get rid of their Mac because it has lost the ability to hold a charge. Don’t fall into this trap! Always check for a good charging speed before buying. It’s possible that the issue could lie in the charger itself, which is a cheap fix. But you always want to be sure that it isn’t the actual computer itself.

By checking these things you are far more likely to end up with a good deal than a dud.

Apple Patent Reveals Method of Attaching Sapphire Cover Glass to iPhone


Apple
Apple’s Patent – Ceramic Cover for Electronic Device Housing

It has been reported that though Apple had not introduced the rumoured sapphire displays with its updated iPhone 6 and 6 Plus smartphones the company is working hard in bringing about a solution for the future according to the latest Apple patent published by the U.S. Patent and Trademark Office which describes methods of attaching sapphire cover glass to the iPhone.

 Though the patent focuses on attachment methods, it does not indicate potential use of sapphire in electronic devices. The patent describes the use of either sapphire or zirconia which has been titled `Ceramic cover for electronic device housing’, both in crystalline type, to obtain appropriate transparency levels.

 Past inventions of Apple’s dealing with sapphire usually dealt with material production, and the ceramic cover housing patent explains in details the methods of fixing the ceramic cover housing on the handset indicating that instead of using adhesives which add extra thickness to the overall build, an attachment like mortise and tenon joints could be used.

In a single embodiment , the laser ablation technique has been adopted to carve out recesses in a sheet of sapphire which is specified between -.3 mm and 1.0 mm in thickness and a jet of fluid enables it to cool the material carrying away ablated ceramic which could resettle into a freshly cut recess.

Need for Specific Embodiments

Fixing the sapphire to the device housing requires Apple’s usual shock resistant thermoplastic peripheral side members, the thin black buffer zone which is seen on all iPhone and iPad model. Specific embodiments is needed for the peripheral material to hold the housing, the similar design seen in iPhone 6 while others look to cover areas which would remain exposed like the iPhone 4 and 4S.

The sapphire cover has dovetail recesses ablated into it while corresponding angled tenons are integrated together with the peripheral side member and when joined or moulded together in some cases, the components tend to create mechanical interlock providing substantial gap free construction. The peripheral member is made of a ceramic strengthen composite probably using ceramic fibres or particles mixed with polymers wherein these peripheral bodies could be disposed in one or two layers.

Patent Application – Inventor, Kelvin Kwong

Detailed in its patent filing the tech giant company is sinking assets in its sapphire display cover for its flagship smartphone product line. As per the invention, the use of sapphire or zirconia in crystalline form is used though Apple is likely to use sapphire, keeping in mind bet on the material with failed $578 million investment in GT Advanced.

The patent also gives further details with regards to alternative processes in achieving largely a similar design together with moulding techniques, secondary designs and exemplary implementation. Credits of its sapphire iPhone cover patent application go to Kelvin Kwong as its inventor which was first filed for in May 2013.

As with all Apple’s patents and it application, it is yet unknown when and if the said technology indicated would be making its way to the final product. We could wait for more updates coming from these quarters.