Thursday, December 16, 2010

Indeed, it is difficult to imagine that Google may delete the H.264 on YouTube



Now in only 32.89% of Internet users could continue to visit in the state, an unthinkable sacrifice. Even when Flash will integrate WebM will require that users update their version to be able to take advantage of: the current version of Flash does not pose this problem (Flash supports H.264 since version 9 was released in December 2007). Moreover, it is hard to imagine that Google has not contractually committed with partners like Apple to maintain compatibility with their devices.

The commitment of Google behind WebM at least has the merit of clarifying the situation regarding the giving of the codec on the field of patents: MPEG-LA has repeatedly stated that the free format violated certain of its patents, and that license was under development. The industry association cannot shake indefinitely without its threats would be implemented, and assuming that they are based, Google would be a prime target, except for example, at least for damages that it might represent. Adding however that nothing prevents the MPEG-LA to choose sparingly opponents court, especially since Google has made it clear she would not come to the aid of its partners.

In short, Google's decision is a stir of HTML5, which only give relevance to Flash, where Apple had done the opposite. And so exactly was the effect of strip searched? By restoring the importance of Flash, Google could very well work to the advantage of Android, which supports this format, unlike the IOS ... while going for the white knight of free formats.

But Google did not she simply followed the logic of ecosystem? Indeed, ownership of a video codec, it was destined to become a standard, not a major strategic issue, since interoperability is a crucial element specifically for industry standards. Exclusivity is the less put on a free. Google can certainly preside freely on the future of the codec and decide its future developments, but the side effects seem even more decisive than this one advantage, at least in the medium term.

These explanations do they justify the significant costs of investing behind Google WebM? He has still cost $ 100 million into the acquisition and conversion of over 120 million videos on YouTube will certainly be expensive that few others can afford. These figures are still to put into perspective: according to various estimates, the deficit would amount to YouTube about 500 million dollars just for 2009. A straw in comparison with 6.5 billion profits made last year by Google.

Friday, December 10, 2010

WebM-H264-Flash



Then move on to content providers: the first one, YouTube, supports both the H.264 WebM. Beyond that, we must also look to find videos in WebM. And for good reason: this waltz codec has a cost, not just storage, but also encoding.

Content providers are primarily looking for the highest common denominator between all browsers and all platforms. For now, the duo Flash and H.264 that wins, because the plug-in Adobe can play H.264 video in browsers that do not have this feature. Similarly, IOS, Flash private, can play videos in H.264 format, like most mobile platforms.

Take the case of Daily motion, which hosts some 16 million videos, the 3G format (240p), SD (380p), HQ (480p) and HD (720p). To fully support the WebM, should convert each video to each of these resolutions, to ultimately do not get absolutely any benefit from the perspective of the host: support for WebM would not increase the scope of the site. Besides Daily motion receives many videos already encoded in H.264 with regard to the quantity of material to support this format natively, and encoders WebM are two to three times slower than their counterparts in H.264. Recognizing further that the MPEG-LA has decided to permanently abandon his royalties on the free dissemination of content in H.264, WebM does not even compensating on that plane.

Adobe has already announced plans to add support of WebM in Flash, and Google also speaks of a plug-in to read the WebM (probably as a codec for QuickTime and Windows Media rather than a plug-ins for each browser, read WebM: freedom, politics and ... installing plug-ins). It nonetheless remains that IOS cannot read the WebM. Site publishers who wish to remain accessible on the Apple devices will be well advised to keep H.264, which will remain readable in Firefox, Chrome and Opera through Flash.

And that's where Google's announcement demonstrates its adverse effects, far from encouraging the abandonment of Flash, it only strengthens his position. Some observers have also not failed to raise an inconsistency in the attitude of Google, if it abandons the H.264 for philosophical questions relating to proprietary code, what does the code of Flash within the one Chrome? And what about other Google products that retain their support H.264? Olivier Poitrey, technical director of Daily motion, does not mince words: "Google wants us to believe that his only interest is to advance open source, but keeping the support of this proprietary format in YouTube, Google Android and TV it demonstrates the hypocrisy of his actions. "

Also remains the thorny question of hardware acceleration, which is crucial for mobile devices, and so far the exclusive domain of H.264. Certainly, the support of WebM in hardware has been promised, but what about the current generations of hardware, and various contractual commitments with its partners YouTube?

Saturday, December 4, 2010

HTML5 video: they redid the game?



Google has decided to remove the H.264 support in its browser within two months. The reason stated for this choice: the promotion and support of open formats to the detriment of the open standard (but not least the owner) what is H.264.

Here is another episode in the long battle that pits two camps around the HTML5 video tag. WebM supporters are surprised to dream that such support is crucial to switch things ... The Free Software Foundation does not hide his enthusiasm after the announcement. But despite the undeniable weight of Google, it will take much to tip the current balance of things.

Let's start by estimating the forces in place. In the field of computer browsers, only Safari and Internet Explorer remain in the camp of H.264, while Firefox, Opera and now Chrome (which was previously the only browser to support both formats) are in the camp WebM. Regarding the effective support of HTML5, only IE9 (0.46% market share), Safari 4 + (5.41%), Firefox 3.5 + (21.09%), Opera 10.5 (2%) Chrome and 3 + (9.8%) support the video tag, at least among the browsers on your computer. This still represents a minority of all browsers currently used.

Because we must not omit mobile devices, particularly iOS, whose inability to read from Flash was one of the drivers of the adoption of H.264 on the web. If not iOS assumes "only" 1.69% market share of operating systems (all machines together), it is nonetheless the backbone of mobile platforms, a highly strategic area. Other mobile OS also offer all native support for H.264, with hardware acceleration that makes reading more energy efficient.

Monday, November 29, 2010

Change of strategy



Overall, the whole approach of the Apple security that Charlie Miller and castigated early March, although he conceded being "somewhat responsive to bugs that has been providing it with:" Apple does not pay security researchers. Apple assumes that it has no security problem and did not need to work with researchers. "Worse, he said," Apple is certainly capable of producing a safe product, but do just not yet made the effort. "And, in fact, Apple may have changed his tune: he moreover subject - among others - pre-release version of Mac OS X Leo.

In addition, Apple has recently recruited several experts in computer security: David Rice, a former NSA, Ivan Krstic, former director of the OLPC, or Windows Snyder, who has contributed to strengthening the security of Firefox.

And he has this apparent convergence between Mac OS X iOS. Apple uses sandboxing widely within IOS, but not in Mac OS X, maybe it will evolve. ALSR arrived in IOS with version 4.3, its use may be extended with Leo. Code signing is also utilized to secure iOS. With the Mac App Store, it used to protect applications distributed through this, against piracy. But perhaps Apple plans to go further ...

Tuesday, November 23, 2010

Safari, a victim of his age?



But if there's one application that one might be tempted to apply this perspective, it's Safari. A French window all the more sensitive it is open to a world where hostility is not lacking. And then, Apple has fallen behind Google and its sensitive Chrome: it is fully designed to isolate processes from each other and HTML rendering extensions, is the concept of sandboxing, confinement in bins sand, literally.
Safari for Mac could give the impression to use the sandboxing for plug-ins like flash, but isolation is not complete - it is just there to prevent the component to crash the browser.

Mac OS X Lion could change somewhat the situation: a new process is associated with Safari, and it could be exclusively dedicated to rendering HTML, Safari Web Content (read: Safari 5.1: separate processes and WebGL). But it remains far from that Chrome isolates each tab in a dedicated process. And for Miller, Apple has "failed - or did not seek" to make regularly available for Safari updates made to its rendering engine, WebKit. As to better illustrate this assertion, Chrome has already enjoyed a patch for the vulnerability exploited in the last Pwn2Own to make him fall.